For Doomhammer!! (Hearthstone: Heroes of Warcraft)

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This is probably going to get no attention, but whoever plays Hearthstone: Heroes of Warcraft, I have an battlenet account.

Account: CardBehemoth

Send me an invite! (Might take a couple of days because I don't have my tablet, should be on as soon as Friday morning best case scenario)

I'm ok at the game, I'm not the best. My strategy is average / slightly above average.

If you need work on basic fundamentals, I'm an ideal opponent.

My best deck I think so far is an anti-nature druid deck. (All mechs and humans with some spells)

I have a pretty good Mage spell deck (gadgetzan too op)

I don't know what it is with this game, but whenever I make an arena run, I swear I've researched so much on how to do better, but I can't win more than one game, and It's a win that I LITERALLY have to scrap every time.

(In one instance I was mage with 13 health left, drew alexstraza against a druid with full health and 3 shield, cut its health down to half, and RNG and Ice shield won me the game. In the end, I had 4 health and 3 shield left)
 
oh, and when the rewards is 35 arcane dust or gold or a shitty card, AND ONE FRIGGIN PACK! for 150 gold when the pack I could just buy for 100, I've probably wasted 3 packs on arena runs by trying to win more than one game.

When I play in just casual mode, and then I see these legendary cards, and one of the best cards that I have is Gladiator Longbow for Hunter (Bear in mind, I've played this game only for 2 weeks pushing 3). That thing is sick.

But then I'm going, OK! OK! ENOUGH WITH YOUR MONTHS OF PLAYING FOR CHRIST'S SAKE! YOU PROBABLY HAD ACCESS TO THE CLOSED BETA OR PAID TO HAVE A MUCH BETTER DECK!

I did see though when you had to win 5 games in either casual or ranked play, and you earned 5 gold instead of ten like it is now (you only have to win 3 games instead of 5)

I think with a lot of players... (if you're still reading, I SALUTE YOU!) ... they misunderstand the use of silence and freezing heroes.

Silence works on eliminating CARD TEXT. for example, a water elemental freezes any character that either attacks it or it attacks. You silence it with either ironbeak owl, or spellbreaker (or something breaker)
or mass dispel. now you can attack it without being frozen.

Speaking of freezing, pay attention class! (rim shot) (I get shot) GIVE ME A BIG HUG! (I love that sound bite from the leper gnome)

Freezing heroes means that they can't attack IF they have a weapon equipped. THEY CAN STILL USE HERO POWERS. Unless you are preventing Hunter, Druid, Rogue, Warrior, Paladin, or Shaman from using a weapon (mage, priest, and warlock can't equip weapons, though priest can thoughtsteal or mind vision a weapon) OR combo-ing to do massive damage if you are a mage for example a combo like this: (frostbolt / ice lance / fireball / fireblast (costs all 10 mana to do all of these actions) does minimum 14 damage, 17 with SD +1, 20 with SD 2, 23 with SD 3, 26 with SD 4, 29 with SD 5, 6 and up is lethal. (SD meaning spell damage)  

This is just some of the observations I've made. I'm sure once I get better at evaluating card value, and learning how to trade in arena, I'm sure I'm bound to do better than 1 win for an arena run.
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